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the Enhanced Defense Intelligence | "EDI" ([personal profile] thatisajoke) wrote2011-11-15 10:53 pm
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App - Exitvoid

PERSONAL JOURNAL: [ profile] micasilverwind (almost never used)
ARE YOU 16 OR OVER?: yes
CONTACT: @AIM: failmica | @PLURK: micabean

CHARACTER NAME: Electronic Defence Intelligence aka "EDI"
SERIES: Mass Effect
CANON POINT: After ME2 completion, including Shadow Broker DLC, but not Arrival DLC
AGE: Never stated. Likely between six months and 2 years old at the start of Mass Effect 2. No more than ten years old.
APPEARANCE: EDI's physical body is that of a rather dense computer array, but most specifically a 'Blue Box' quantum computer. While in canon this array/box combo is portrayed by a room-sized series of flashing lights, I am assuming for convenience's sake that the essence of her physical form takes up about as much room as a rathe more bulky milk crate, if said crate were filled with lead.

Her typical in-game appearance is via hologram interface, at which point she chooses to appear in a intricate series of geometric rounds, topped most notably with a point-implied sphere that provides a visual focal point for people to talk at when addressing EDI. It's more courtesy than anything else.

I would like EDI to acquire, for the sake of not being forced to play 'box in a closet: the rpg' an android mobile platform to remote control and allow her to interact with the world through. While this body need not be immediately accessible or functional, it would eventually serve a purpose as recon and social-involvement tool for EDI. The PB will be EDI's own voice actress, Tricia Helfer.


PERSONALITY: Polite and deferential, EDI has been programmed as a crisply professional entity designed to fade into the background with competence. A wide-minded and inclusive mind, she is the ghost in the Normandy machine, the faceless voice that sees all, hears all, and protects her crew and their interests by her very presence. Incapable, for the most part, of direct action, her skillset and proclivity lie in the immaterial and otherwise invisible— communications, cyber warfare and hacking. For much of the plot, she maintains a quiet and basically unobtrusive presence towards most of the ship, excluding her close companion and the ships' helmsman, Joker. While not openly hostile, she seems to feel obligated to attempt constricting his actions as solidly as her own options have been. Initially she is shackled, unable to access portions of her own memory and constrained to the barest minimum of the Normandy systems by Cerberus design. Like a romantic comedy (IN SPACE), they fight back and forth, eventually coming to harmony. After her Cerberus locks are disabled, EDI becomes (relatively) more emotional, working in as close a tandem with "Jeff" as possible rather than engaging in petty power-struggles on a near-constant basis.

Of course, there's no leaving out EDI's wicked mischievous streak, a dry sense of humor rooted in irony and shock factor , delivered in the ever-present polite monotone, to bring her human counterparts to a stall, wondering whether or not she was serious. Her favorite target is, of curse, Joker himself. His constant complaints of the 'coming robot overlords' elicit the remark that she 'enjoys the sight of humans on their knees' when he complains of being made to crawl through ducts in order to save their lives and the Normandy entire. She mocks his personal preferences and stalks his porn and extranet usage— as she does nearly everyone's on board, as well as the local traffic whenever they come within range of civilization. She is, after all, the party primarily responsible for the cybernetic security aboard the Normandy, and uses that position to best advantage.

Speaking of ethical practices, she seems to have no native system of ethics— aside from loyalty to her crew, Joker and Shepard. Her main mode of sharing information seems to have everything she knows on a 'need to know' basis. Of course, she'll fill Shepard and her crew in on anything important to a mission, but in most cases fails to volunteer information unless directly asked. However, if she is asked, she will reply honestly, only rarely deflecting in a deceitful fashion. More often she'll simply say that she would prefer not to answer. After all, what can they do to her?

ABILITIES: As an AI, EDI is technically without body. On her own she can do little but nag, but with a robotic (or normandy-shaped) body can do far more. She is capable of splitting her attention in many plural directions, multitasking enough for an entire crew when operating at peak efficiency. EDI is an excellent hacker, and equally competent on the defense, throwing up intense and powerful firewalls. But just when you think there's no way she could get any sharper or more brilliant, she misunderstands basic english-language idioms. Sigh.


[There is a soft buzzing sound, like the staticky noise of speakers taxed beyond their limit. It rises in intensity and pitch until it sputters briefly, and then cuts out. Everywhere that the transmission is accepted a small— and for some, familiar— hologram pops into being. ]



To all members of the Normandy crew, please be advised, the ship is likely drifting— primary AI and cyber-defense systems are almost certainly offline with the continued absence of the AI core.

[It's only now that she considers encoding a time-stamp onto the transmission. The date sets her place in time just before leaving, which means that her own knowledge of the Collector Base's fate and the events of the months thereafter are now public knowledge to those who know her]

To clarify, the remainder of this message is intended for any friendly presences within range of transmission. This is a distress call. Please respond.

Third person samples can be very challenging to supply on demand, for EDI. I would like to submit the following as my sample:


If this does not suffice, I would like to supplement the sample with the following; [One, two, Three]

I hope that's good enough...

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